Hidden Stats

Each character and enemy in the roleplay has a set of hidden stats that determine things like how many hits they can survive, how much damage they do with certain types of attacks, and so on. These stats can be altered slightly with items or random events, but they stay mostly the same otherwise. Below will be explanations for each kind of stat as well as listings for the amount for each stat for each class.

Phys. Damage - Physical damage calculates the amount of damage done with physical attacks (melee and projectile weapons). This number can't be increased and the only thing that can alter how much physical damage you deal is buffs or a new weapon. Those with high physical damage will likely have lower magic damage.

Mag. Damage - Magic damage calculates the amount of damage done with magic attacks (wands and staffs). This number can't be increased and the only thing that can alter how much magical damage you deal is buffs, new weapons, or spellbook upgrades. Those with high magic damage will likely have lower physical damage.

Defence - Defence calculates the amount of damage one can take from any source of damage, whether it be attacks or natural causes. This number doesn't affect the potency of bleeds, poisons, or stuns. This number can't be increased and the only thing that can alter how much damage you can take is buffs, new armour, or armour upgrades. Those with high defence will likely have lower damage.

Agility - Agility calculates how likely one is to dodge or block attacks. This number doesn't affect one's actual speed. This number can't be increased and the only thing that can alter how agile you are is buffs or some items. Those with high agility will likely have lower defence.

Proficiency - Proficiency calculates how skilled one is in repairing items. This number can't be increased. Those with high proficiency will likely have lower damage and higher utility.

Utility - Utility calculates how skilled one is in buffing or healing allies. This number can't be increased. Those with high utility will likely have higher proficiency and lower damage.

Below is a list of each class and the value of each of their stats (awful, very poor, poor, average, good, very good, expert). Stats can differ for specific characters but are more or less the same across all characters in a class.

Soldier
Phys. Damage - Expert
Mag. Damage - Awful
Defence - Average
Agility - Good
Proficiency - Very Poor
Utility - Poor

Blacksmith
Phys. Damage - Poor
Mag. Damage - Awful
Defence - Good
Agility - Average
Proficiency - Expert
Utility - Good

Healer
Phys. Damage - Poor
Mag. Damage - Good
Defence - Very Poor
Agility - Average
Proficiency - Good
Utility - Expert

Officer
Phys. Damage - Average
Mag. Damage - Poor
Defence - Very Good
Agility - Average
Proficiency - Good
Utility - Expert

Mystic
Phys. Damage - Awful
Mag. Damage - Expert
Defence - Average
Agility - Good
Proficiency - Poor
Utility - Very Good

Scrapper
Phys. Damage - Expert
Mag. Damage - Average
Defence - Poor
Agility - Very Good
Proficiency - Awful
Utility - Poor

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