Saturday 24 October 2015

Quest #3: Ilikua Outpost

 Yes, it's finally here after the long wait. Thank you guys for being so patient!
Just a tip for this one, because the enemies are tougher, I highly recommend roleplaying in the same comment chain so that you can help each other.

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You slowly swim forward, shuffling along in the line of soldiers returning into camp after a long day's work. You're about to join them in the bunker when you hear murmering around a corner. You quietly sneak out of the bunker to see the 4 captains sitting over a table, with a large piece of parchment splayed in the middle.


"Brutus, her soldiers dealt with the last one, we cannot procrastinate any longer!" Cerith snaps. "We don't know what they're planning, but it's going to be big. The more of their outposts we destroy, the closer we get to their base camp and the secrets they're hiding from us. We're wasting time!" A nodding of agreement came from Kalei and Tampa.
"But Cerith, they've only been taught to kill phantoms! They won't stand a cha-"
Tampa cut him off. "Actually, Kalei and I took the soldiers down to 'at old coot's place in Crystal Reef. Ye' know, the one that fixes their armor? Turns out she knows a thing or two about combat. Taught em some tricks. I think 'ey should be alright down 'ere."
"But, but, they still need more training! We can't just.."
"..Brutus..."
"...and expect them to do perfectly fine! What if.."
"..Brutus..."
"...want that to happen, would we? We have to wait a little.."
"BRUTUS."
All 3 captains turned towards Kalei. "You're overreacting, calm down." she said with an unusual calmness to her tone,
"She's right, Brutus." Tampa muttered.
"What Cerith and Tampa are saying is true. We can't procrastinate on this any more. The Ilikua are planning something big, and the more time we waste, the more time they're spending putting this plan that could potentially harm every animal in Jamaa into action.", the Romantian captain announced. "The old blacksmith taught them some tricks, and 2 of us can accompany them to the outpost. They should be fine."
The Aquian captain grimaced. "No! As the captain of this brigade, I declare that this mission-" He was cut off by the Kelpian captain.
"You are not the captain of this brigade! Stop acting like you are superior to us! We are all equal ranks, and we all must come to a decision before it goes." Cerith shot back at him. "We shall take a vote. The more popular vote wins." Brutus hesitated for a moment, and then nodded reluctantly.
"Very well then." Cerith sneered, a small smirk forming on her face. "All in favor of this decision to raid the Ilikua Outpost say aye. Aye."
"Aye."
"Aye."
Brutus glared at the other 3 captains, being the only one of the 4 to stay silent.
"Alright then. All against this decision to raid the Ilikua Outpost say nay."
The entire captain's quarters was silent except for one.
"Nay." Brutus grumbled, knowing he was of the lesser vote.
"It has been decided." Cerith declared. "The soldiers will be sent to the aforementioned outpost to raid it, kill its inhabitants, destroy whatever is inside it, and overall render it useless, while her highness the Admiral's scouts scavenge for the main base. Meeting dismissed."
The captains nodded slowly and swam to their bunkers.

~~~

"Attention! Attention! All soldiers to the heart of camp!" the Romantian captain called. One by one, soldiers began flooding into the center of the bustling camp, some rubbing sleep from their eyes, others stretching, some yawning, others awake and ready to take off.
"I sure hope Brutus and Cerith cooled off from that argument last night." Tampa joked as they waited for the rest of the soldiers to come.
When almost the entire camp was filled with soldiers with their armor on, tridents raised, and some still yawning, the captains began their speech.
"Greetings, soldiers! We have recently recieved word from her highness the Admiral that her soldiers recently found an outpost inhabitated by the Ilikua. While her highness' scouts search for the main base, it is our duty to raid the settlement and destroy everything in it, including the Ilikua," Tampa announced. You and the rest of the soldiers roar with excitement and raise your tridents in the air. "Captain Kalei and I will accompany you. Whatever we say goes. We depart now, follow us!"

~~~

You lean against the rocks with the other soldiers, breathing heavily. Your first raid. You poke your head over the rocks to see it - a small temple guarded by walls of coral, surrounded by seaturtles wielding spears and armed in lionfish helmets similar to your own. Large coral slingshots - the same ones you saw on your first trip to defeat the phantoms - stick out from the coral walls. You see small turtles perched beside them, ready to shoot.
"How are we going to get into the temple, captain? It's swarming with guards." a soldier behind you asks. Kalei turns to face the entire group.
"There's too many guards outside for us to try and break in quietly. We're going to have to dive into their camp in a group and brawl our way in. Once we break through their defenses, the commander will surely call for reinforcements. We have to keep doing that until they've cleared out all the guard from inside the temple. Then, we go inside and destroy the temple." she announces. "Now are you ready?" she announces, answered by a roar of agreement from the soldiers.
"CHARGE!"

~~~

You will find the following enemies during this quest:

Ilikua Soldier
Abilities: Turn The Tide, Intimidate
Armory: Ilikua Spear (melee), Lionfish Helmet (armour)
Phys. Damage: Good
Defence: Average
Agility: Good
Proficiency: Very Poor
Utility: Very Poor
Found Outside and Inside Ilikua Temple

Ilikua Slingman
Abilities: Double Tap
Armory: Mini Slingshot (ranged)
Phys. Damage: Poor
Defence: Average
Agility: Very Good
Proficiency: Very Poor
Utility: Very Poor
Found Outside Ilikua Temple

Ilikua Thug
Abilities: Turn The Tide, Vengeance Strike
Armory: Spiky Fin Pads (melee), Spiky Shell Armour (armour)
Phys. Damage: Very Good
Defence: Expert
Agility: Awful
Proficiency: Awful
Utility: Awful
Found Outside and Inside Ilikua Temple

Ilikua Commander (Boss)
Abilities: Turn The Tide, Vengeance Strike, Blade Storm, Trickster's Shroud
Armory: Ilikua Spear (melee), Lionfish Helmet (armour), Lionfish Armour (armour), Spiked Shield (armour, melee)
Phys. Damage: Very Good
Defence: Very Good
Agility: Good
Proficiency: Poor
Utility: Very Good
Found Inside Ilikua Temple

~~~

Quest Stats
Goal: Infiltrate the outpost and destroy the inside
Reward: 20XP, 500 Gems

Monday 28 September 2015

I AM STILL HERE

Quest #3 is being worked on, and I will be getting back up to date with this blog.

Thank you for your patience.

I am also updating with more abilities for you to train towards, such as:

Cunning • When on enemy turf, your agility raises sharply.
Rank Restriction • None
Unlocks at: Level 5

Double Tap • When you kill or critical hit an enemy, land a critical hit on another nearby enemy.
Rank Restriction • None
Unlocks at: Level 6

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You guys also get to vote for the new abilities to be added! Comment below with your vote, you may vote for up to 2 abilities.

Repel Boarders • Once per turn, make a bonus attack when an enemy moves into your range.
Rank Restriction: TBA
Unlocks at: TBA

Vengeance Strike • Once per turn, make a bonus attack when an enemy attacks you.
Rank Restriction: TBA
Unlocks at: TBA

Cautious • You are 50% less likely to get fatally injured from traps placed by enemies.
Rank Restriction: TBA
Unlocks at: TBA

Raise Barricade • Creates a barricade of breakable coral around you for one turn, giving you time to consume antidotes, bandage wounds, etc.
Rank Restriction: TBA
Unlocks at: TBA

If some of these abilities sound familiar, it's probably because the majority of the abilities I implement into the roleplay are based off abilities from an RPG called Pirate101.

Monday 14 September 2015

Updates: 14/09/2015

Update #1

Pets have been added!
You can now buy seahorse, anglerfish, and jellyfish eggs in the upgrade shop. More will be added later, do not fret.
However, because you guys were the Beta testers of this roleplay, you will get a special pet egg as part of the reward. Scroll down to the bottom of this post to see a list of all your rewards.

Update #2

A side-roleplay page has been added! On that page, you can freely roleplay together at any time, regardless if you are on a quest or not. All I ask is that your roleplays do not effect the main plot in any way.

Update #3

The 3rd quest is on its way - the enemies will be a lot harder, so I'd consider going on a training binge to get some abilities.

Update #4

More areas have been added to the Army Camp for you to explore, including the Healer's Den,

Update #5

More abilities have been added, including:

Manipulation - If an enemy is almost dead, you can manipulate them into temporarily joining your alliance for 2 turns. If it fails, they will regain all their health and stay as your enemy.

Intimidate - When you land a critical hit, your enemy's attack lowers sharply.

More on their way.

Thank you Beta Testers!

Thank you all for your participation over the past month. I'm happy to announce that the roleplay is now exiting its Beta stage and will now be open to the public.

As a thank-you gift, you will all get several perks:

500 Free Gems
3 Antidotes
1 Free Pet Egg Of Your Choice
+30 XP

Comment below to claim your prize.
Thank you all!

Sunday 23 August 2015

Updates: 23/08/2015

Update #1

You can now sell your items for gems in the Armory Shop.

Update #2

Voting time!

I plan on adding pets to the roleplay. They'll be the same pets as in AJ (Seahorses, jellyfish, anglerfish, etc.), but they can have abilities and such to aid you during roleplay.

For example, Anglerfish can light up dark areas and bite enemies. Jellyfish can sting/stun enemies. Seahorses can distract enemies.

You would be able to buy pet eggs for a hefty price (500 - 1,000 gems), and then wait several days for the egg to hatch. The pet, upon hatching, will join you during roleplay and assist you. You can command it to do things, but it won't always pay to your orders, like real pets, of course :P

Should I add pets or not?

Monday 17 August 2015

Quest 2 is Coming!

Quest 2 is on its way, however, I am taking my time to think about the plot. I had ideas for the storyline before the first quest was even written, if you're wondering why it's taking so long to come out.

Tuesday 11 August 2015

Quest #1: An Unexpected Enemy

You pose beside the rocks, chatting with the other soldiers. Your conversation is interrupted when you notice a scruffy penguin (that looked like he hadn't eaten in days) stumble into camp and begin talking to the Kelpian captain. You all watch as the penguin, despite his haggardly appearance, clears his throats, straightens up his back, unrolls the parchment and reads it like he was sent by a king of a faraway land.
He began speaking, but you couldn't hear his words. He talked for about 2 minutes, bowed his head, and rolled up the parchment. He was about to leave camp, when the captain sent a soldier to escort him away. How important was this penguin that he was given an escort?

Before you can ask questions to the other soldiers, the captain swims over to you. "Her highness the admiral has sent a messenger from the high order of the battalion." she announces. So that's who that penguin was.



"There have been phantoms spotted in the eastern seas, as well as large, mysterious slingshots made out of coral, that surely were not crafted by the phantoms. She has requested several soldiers of the brigade to check it out, and I am passing the task to you lot." Before you can say you'll go or not, she thrusts a map into your flippers and points her trident to a large circled out area. "They were spotted around that area. Now hurry over there, every second you stay here is another second the phantoms are using to travel towards us." she barked. You can't say no that, mostly because she had already swam away before you could say anything.

~~

You duck behind the rocks and watch as the phantoms swim around in a circular formation. You can see the large coral slingshots that the captain told you about jammed in the rocks - you wonder what they're for and who made them. But for now, you best be focusing on the phantoms. You watch as a phantom looks straight in your direction and begins charging towards you. CHARGE!


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To participate in this quest, begin your roleplay by commenting below.
Please do not write a lot in your comment, as hits, misses, and other random events are decided randomly by a blog moderator.

~~

Quest Stats
Goal: Fight the phantoms and destroy the slingshots
Reward: 15XP, 400 Gems (15XP Bonus)

Voting Time!

Hello AJBBRP Beta Testers! Today we'll be taking the first vote.

So I was thinking, and I want to add training lessons into the roleplay. But we have to vote on which one we should add in.
You can sign your character up for a training lesson, which lasts about 1-2 real life hours. During the training sessions, your character cannot participate in quests or side roleplays. However, when the training finishes, your character's stats will increase, overall improving their performance on quests and side roleplays. But there are two ways we can do this..

1: After each quest, you are rewarded with a certain amount of training points, depending on the number of enemies you defeated, allies you helped, etc. You can then use these training points to purchase training sessions for your character. When the training sessions are done, your character's stats will increase and they will be given experience points. You can use the experience points to buy new abilities that your character can use anytime during roleplay, or you can upgrade their weapons and armor.

OR

2: Pretty much the exact same thing, but instead of training points, we will have a currency implemented, which we will call gold for now. After each quest, you're rewarded with a certain amount of gold that differs depending on how difficult or long the quest was. You can use the gold to sign your character up for training courses or use it to buy upgrades for their armor and weaponry. When your character's stats reach a certain level, they unlock new abilities that they can use anytime in roleplay.

OR

3: We can just not do any stats or abilities at all. That's it for this option.

Please tell me your suggestions and stuff in the comments.

P.S. If you want some free items, you can go digging in Crayfish Cove or take some whirlpearls from the Whirlpearl Clam. I'll be making a side roleplay page soon.

Sunday 9 August 2015

Welcome

Welcome to the AJ Bottlenose Brigade roleplay blog.
If you're interested in joining us, you can sign up on the "About" page.
You can sign up on the same page.
Happy roleplaying!