Saturday, 20 May 2017

Updates: 20/05/2017

I'm trying to get this poor roleplay out of the gutter, so enjoy some updates.

Update #1

Quest #5 is all done, and I'm starting to work on Quest #6 and the earlier portions of arc 2. Quest #5 will be released as soon as one person completes Quest #4 (and a special surprise along with it), but the only two people currently on Quest #4 are inactive.
I'll even release more teasers for the quests if it will make people actually join and do things.

Update #2

The Item Index has been added. This is a (so far) complete guide of every single item that is currently obtainable in the roleplay. Not much else to say, so enjoy that.

Update #3

Do you want your roleplay to feel like it's happening with real people? Well, look no further because I'm going to be making the narrator for every quest slightly more sarcastic and snarky, because what's a fantastic and suspenseful adventure without a judgemental god watching you and dictating what you do?

Update #4

If you have AJ Amino, a semi-successful AJ Blog or YouTube Channel, I would appreciate it if you would give us some shoutouts or put our advertisement banners on your website. This roleplay is dying and I don't want it to, but it's going to if nobody new joins. I'll even start offering the Beta Tester Starter Pack again if it'll get people to join.

Here are the two advertisement banners we have if you want to use them.

Sidebar Version

Horizontal Version

Thank you.

Monday, 20 March 2017

Back From The Grave

So it's been a while, yeah. I kinda forgot this roleplay existed. I'm tired so I'll just get right to the point - I don'tknow how dead this roeplay is in terms of how active any of its members are, but I kind of want to reboot this thing. Quest #5 is almost completely written and I have cool ideas for some things to add in the future. 

Monday, 11 July 2016

It's Voting Time!

Hello roleplayers! I will begin replying to comments sometime soon, but before I get on top of that, we have a few things to discuss and vote on.

Powers and Abilities
Whenever your character reaches a new level, they unlock new abilities and powers. However, as this roleplay progresses, we may run out of powers to add. So I'm coming to you - do you, as the roleplayers, have any ideas for new abilities or suggestions on how we can change and balance out already existing powers?
Leave your opinions and suggestions in the comments below.

Battledome Arena + Other Features
I recently introduced the feature of the Battledome Arena that allows you to do 1v1 player-vs-environment fights with NPC characters. I want to know what your opinion on it is so far. How many gems should it cost to do a Battledome match? How long should the match be (comment-wise)? Do you have any suggestions for enemy designs?
Leave your opinions and suggestions in the comments below.
And for the future, each enemy you defeat has a special prize they give that's "linked" to them in some way. For example, if you defeat Jasii Harper, a gladiator from Andesta, you'll win the Andesta Tiki Talisman. And each prize does indeed have a use in the roleplay, even if it's not specified. You'll find out what it is.

Beta Tester Pack
So I've had this roleplay for awhile now, and I think that it's well out of its Beta testing stage at this point - but for some reason, I'm still giving out the Beta Tester Pack. I think I need to stop distributing the pack, but here's the issue - everyone who has obtained the Beta Tester Pack thus far is 1 level higher than they're supposed to be, which totally knocks off the balance of the roleplay. So I have a few ideas for how we can balance this out:

1. We can knock everyone who got the Beta Tester pack down 1 level and change the amount of XP it takes to go through each level

2. We can knock everyone who got the Beta Tester Pack down by 15XP

Leave your opinions and votes in the comments below.

Sunday, 19 June 2016

Update Notes 19/06/2016

Update #1:
A new level 5 enemy is available in the Battledome, Gloria Calypso! She looks like a dapper lady who would offer you drinks at a party, but she's a fearsome assassin who used to run with the infamous tribe of the Ilikua. Head on down to the Battledome to duel her today!


Update #2:
A new item, the spellbook, has been added to the upgrade shop. Buying it will allow you to cast spells with any type of magical wand, or if you are a mystic, upgrading it will increase the effectiveness and the variety of your spells.
Pick up your own spellbook in the upgrade shop for 500 gems today!


Sunday, 5 June 2016

Quest #5 Leaks

I'll be posting more leaks for Quest #5, including random snip-its of the dialogue on this post here. Check back often or simply ignore this post if you don't want to be spoiled.

Friday, 3 June 2016

Update Notes 03/06/2016

Update 1:
Not really an update, but I apologize if I'm not replying to comments as quickly as before. I've been having a pretty crappy week, so I might not get around to the comments even after I see them, but I will get around to them eventually. Sorry for the inconvenience.

Update 2:
Quest #5 is currently in production, and is planned to be released as soon as Quest #4 is completed once. It may take a little longer, considering that it will take a hefty amount of photo editing, which I will be releasing some leaks for.
Quest #5 will lead into Quest #6, which will be the ending of the first arc of quests. For some more leaks, the names of both quests will be "Welcome to the Jungle" and "The Last Stand". Take whatever you want out of these leaks, I'm not going to spoil the story in any way except for inference in the graphics.
Leak for Quest #5: Welcome to the Jungle
Leak for Quest #5: Welcome to the Jungle
Update #3:
Introducing the Battledome, the new competitive arena where you can spar with other competitors in a gladiatorial championship or face off against your friends in a PvP match! Prizes for winning or participating in a battledome match will reward you with XP and gems, making it a great way to spend your time while waiting for a new update to the roleplay. these matches are going to require gems to play, but this new update is currently in Beta testing, therefore it is free!


Friday, 27 May 2016

Quest #4: Journey Into The Menace


Hundreds of years ago, Jamaa had its first full-scale war against its enemy nation, the phantoms. The phantoms lived in the Underworld, a series of underground caves that spanned underneath the entirety of Jamaa, including its oceans. 
Back then, the phantoms were much more advanced than how they were now - they could walk on their tentacles like legs and grab things with their tentacles like arms. The phantoms spent years chewing away at the ceilings of the Underworld and tunnelling up onto the surface, where they planned to launch a devastating strike against Jamaa.
The first tunnel was dug through the tallest mountain in the land. When they made it to the top, the phantoms built an outpost filled with phantom pods at the top of it, which Jammers now know as the notorious Phantom Hive. The second tunnel was dug through the floor of the ocean and onto a small islet in the middle of the sea which remained uncharted for many years. From there, the phantoms built a small military base and began launching armed warships into the oceans towards Jamaa.
When word reached the government that phantoms were attacking, they travelled to other settlements and recruited the alphas into their ranks. The alphas each worked to maintain Jamaa's safety during the war, but they couldn't do it alone. Sir Gilbert and his brother Captain Melville drafted over 1,200 land animals and formed the Royal Jamaasian Navy and Military Strikeforce. But they soon learnt that land and naval forces were not enough. In a desperate attempt to save the land, 800 underwater animals stepped up to form an underwater alliance to fight off the phantom warships, and the alphas gladly accepted them. 
After months of nonstop war, countless lives taken, and hundreds of phantom warships sunk, the battle finally ended and the phantoms were cornered back into the Underworld (though some of them managed to stick around in the outskirts).
Although the majority of the phantom warships fell into the dark abyss of the ocean, never to be seen again, one of the king ships of the fleet, the Menace, fell into the dip that is Kani Cove. Ever since it sank, the Menace has been radiating an unusual green aura like that of ectoplasm, and it was welcomed as an attraction for tourists to view through a lookout based in Crystal Sands. However, certain Jammers visiting the observatory have reported hearing mysterious, blood-curdling screams coming from the inside of the ship, and some are even saying that the ghost of the great phantom general that sailed the Menace into battle, Captain Prestigio, has come back for his revenge.

---------------------------------------------

"Alright soldiers, listen up!" Captain Kalei's voice boomed throughout the camp. The group of soldiers in front of her straightened up and saluted in a synchronised manner, and you do the same. "Everyone here knows about the first Jamaasian war, of course." She said, answered by a murmur of agreement. "In that war, hundreds of phantom warships sank in Jamaa's oceans, but those are not what we're talking about. Tell me, does "the Menace" ring a bell?" She asked, answered by a unanimous gasp of horror from the soldiers. "Mhm, I thought so."
"Our soldiers are about to go up against a great challenge. The Ilikua outpost that we raided recently was not the end of it. The turtles are hiding something - something big. A stronghold that they are using as their base of operations. We need to destroy it before they can do something major to Jamaa. This will be no easy feat." The Romantian captain announced.
"Kalei is right," Brutus says. "Admiral Venicia's scouts are on their way to search for the main base, but we have no updates from them as of now. While they are investigating, we need to prepare for battle. The Menace was presumably stocked with phantom weaponry and gear when it sank during the war. If we manage to find some of it, I believe we can use some of it for our upcoming battle."
There was a stretch of eerie silence among the soldiers until a Stygian soldier in the back row spoke up.
"Um, Cap'n, does this mean, uh, we will be going inside the Menace itself?"
"Yes, it does indeed."
There was a gasp of shock and a sudden outbreak of chatter.
"Stop worrying, you have all proven you are able soldiers. We don't recruit soldiers if we don't think they are adequate. You have liberated the Horseshoe Crossing of phantom sludge, you have raided an Ilikua outpost, I think you can handle some old phantom ship that doesn't even have anything dangerous in it."
"But, Captain, what about Captain Prestigio?"
"That's just an old myth. What are you, a bunch of babies? No. Even if that old spirit is around, we can kick him out of his ship with ease. Now who's ready?"
Unlike usual, there was a slight hint of hesitation in the soldiers' cheer of "excitement". You could tell that you were not the only one hindered by the thought of a spirit hiding out. But you gave yourself a rousing pep talk in your mind. You had been to the whirlpearl clam many times, you had run into the spirit there before, you can do anything!
"Let's go, then!" With that, the captains led you and the other soldiers out of camp.

~~


The captains posed next to the ship's entrance, which had been broken down. Just like the legends had told, there was an unusual green aura glowing from the ship's belly. You lift your weapon, ready to fight.
"That won't be necessary." Captain Brutus says, glancing at you as you lower it. "There's nothing harmful in there, we won't need our weapons. Just go inside and take anything that you think you need."
With that, the captains swam inside the opening to the ship, followed by the troop of soldiers. You decide to follow them, and peer inside the ship. You see piles upon piles of ancient artefacts, storage crates, closed chests, trunks with clothing spilling out of them, and large structures with white cloths over them. You can see several doors near the end of the ship's belly, which presumably lead to other chambers. You swim inside and open your satchel, ready to start gathering materials.


~~

Quest Stats
Goal: Explore the ship and gather items
Reward: 25XP, 500 Gems