Welcome to the Battledome Arena. Here, you can enter your character into gladiatorial championships in which they can either fight against other players or preset NPCs. The prizes for winning the battles include gems, exclusive items, and heaps of XP. Battledome fights are a great way to pass the time if you're waiting for the next update to the roleplay or you need to raise levels quickly.
Please note this feature is currently in Beta testing. This means that this feature will be free for the time being, but will soon be exclusive to those paying gems.
Please note this feature is currently in Beta testing. This means that this feature will be free for the time being, but will soon be exclusive to those paying gems.
NPC enemies are categorised by level. You can fight NPCs of of any level, as long as the level is higher than or equal to your character's level, however, this limitation does not carry through to the PvP matches.
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Level 1
Cypress Venus
Phys. Damage: Good
Defence: Average
Agility: Very Good
Proficiency: Awful
Utility: Very Poor
Armory: Aluminum Bat (melee), Back Plate (armour)
Phys. Damage: Good
Defence: Average
Agility: Average
Proficiency: Very Poor
Utility: Very Poor
Level 3
Tucker Drake
A rowdy shark who used to be a pirate who spent his days smuggling and stealing. His father was a Jamaasian marine and suggested he learn some skills in the Battledome.
Abilities: Kraken's Coils, First Strike, Blade Storm
Armory: Cheap Cutlass (melee), Slingshot (5 ammo, ranged), Back Plate (armour)
Phys. Damage: Average
Defence: Good
Agility: Poor
Proficiency: Very Poor
Utility: Good
Level 4
Jasii Harper
A well-kept island native who learned the art of combat in her village located in the Jamaasian rain forests. She left her tribe to begin her quest of becoming a champion gladiator.
Abilities: Witch Hunter, Double Tap, Riposte, Healing Barrage
Armory: Lightweight Trident (melee), Arm Padded Sleeves (armour)
Phys. Damage: Good
Defence: Poor
Agility: Very Good
Proficiency: Poor
Utility: Good
Level 5
Gloria Calypso
A skilled assassin who used to be apart of the infamous tribe, the Ilikua Kaihonu. However, after she realised the error of her ways, she left the bloodthirsty horde of turtles to become a duelist.
Abilities: Seahorse Song, Ruse, Barricade, Turn The Tide, Riposte
Armory: Throwing Knives (melee/ranged), Shell Plating (armour)
Phys. Damage: Good
Defence: Poor
Agility: Good
Proficiency: Very Poor
Utility: Very Good
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If you would like to enter in a match with one of the competitors, comment below! If you would like to have a sparring match with another player, have the both of you request to have a battle.
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Level 1
Cypress Venus
A high-ability Kelpian soldier who spends his time training in the Battledome. He looks harmless, but he can slash 4 phantoms faster than you can say "hot cross buns".
Abilities: Vengeance Strike, Intimidate
Armory: Trident (melee), Kelpian Armour (armour)Phys. Damage: Good
Defence: Average
Agility: Very Good
Proficiency: Awful
Utility: Very Poor
Level 2
Jorguss Marco
A freeloader who lives in Crystal Sands and occasionally comes underwater to spar in the Battledome. He's rather casual, but he'll heat up when faced with battle.
Abilities: First Strike, Intimidate, Turn The TideArmory: Aluminum Bat (melee), Back Plate (armour)
Phys. Damage: Good
Defence: Average
Agility: Average
Proficiency: Very Poor
Utility: Very Poor
Level 3
Tucker Drake
A rowdy shark who used to be a pirate who spent his days smuggling and stealing. His father was a Jamaasian marine and suggested he learn some skills in the Battledome.
Abilities: Kraken's Coils, First Strike, Blade Storm
Armory: Cheap Cutlass (melee), Slingshot (5 ammo, ranged), Back Plate (armour)
Phys. Damage: Average
Defence: Good
Agility: Poor
Proficiency: Very Poor
Utility: Good
Level 4
Jasii Harper
A well-kept island native who learned the art of combat in her village located in the Jamaasian rain forests. She left her tribe to begin her quest of becoming a champion gladiator.
Abilities: Witch Hunter, Double Tap, Riposte, Healing Barrage
Armory: Lightweight Trident (melee), Arm Padded Sleeves (armour)
Phys. Damage: Good
Defence: Poor
Agility: Very Good
Proficiency: Poor
Utility: Good
Level 5
Gloria Calypso
A skilled assassin who used to be apart of the infamous tribe, the Ilikua Kaihonu. However, after she realised the error of her ways, she left the bloodthirsty horde of turtles to become a duelist.
Abilities: Seahorse Song, Ruse, Barricade, Turn The Tide, Riposte
Armory: Throwing Knives (melee/ranged), Shell Plating (armour)
Phys. Damage: Good
Defence: Poor
Agility: Good
Proficiency: Very Poor
Utility: Very Good
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If you would like to enter in a match with one of the competitors, comment below! If you would like to have a sparring match with another player, have the both of you request to have a battle.
Yegg challenges that hippie that called him ''spud''
ReplyDelete(If you're talking about Jorguss, you can be more specific)
DeleteBattledome match against Level 2 enemy, Jorguss Marco, is now commencing.
"Alright, folks, the battle between YEGGIMISTER MARCO, an attack officer from the Bottlenose Brigade, and JORGUSS MARCO, a laid-back but skilled fighter from Crystal Sands, is about to start Let's flip the coin to see who move first!"
With the flip of a coin - Yegg gets to move first!
"Let the battle begin!"
You have the first move. Please note that any wounds, infections, poisons, or injuries gained from this fight, or any items that are expended or broken during this fight will not carry over to the main roleplay and you will not have to visit the Healer's Den afterward.
Yegg decides to start off by casting ''seahorse song'' on himself.
DeleteAs Yegg moves his fins like that of a conductor, he summons a parade of seahorses that swim around him and blow bubbles, forming a whirlpool of bubbles. As the seahorses disappear, Yegg feels his grip on his cutlass grow stronger, his attack raising rather strongly. When Yegg's guard disappears, Jorguss rushes in and slams his trident against Yegg's stomach, knocking him backwards.
DeleteThe effects of Seahorse Song will wear off in 8 turns.
Astoria would like to fight against cypress venus.
ReplyDeleteBattledome match against Level 1 enemy, Cypress Venus, is now commencing.
Delete"Alright, folks, the battle between ASTORIA VENUS, a skilled mystic from the Bottlenose Brigade, and CYPRESS VENUS, a Kelpian soldier also from the brigade, is about to begin. Let's flip the coin to see who moves first!"
With the flip of a coin - Astoria gets to move first!
"Let the battle begin!"
You have the first move. Please note that any wounds, infections, poisons, or injuries gained from this fight, or any items that are expended or broken during this fight will not carry over to the main roleplay and you will not have to visit the Healer's Den afterward.
Astoria murmured an incantation and aimed directly at Cypress. She waited for the spell to hit and swerved around towards the back of her opponent.
DeleteThe spell shot forward but the soldier deflected it with his trident. He whipped around to face Astoria and brought his trident down, only to have it narrowly miss the mystic and crash into the sand.
DeleteIn an attempt to knock the trident out of Cypress' fin, Astoria aimed a spell at Cypress' fin just as the trident crashed into the sand.
DeleteThe spell hit the soldier's trident and it was flung backwards into one of the logs rimming the arena. He swam over and grabbed onto it, struggling to pull it out of the wood,
DeleteAstoria muttered an incantation and aimed a spell at Cypress' belly in an attempt to blast him away from the trident.
DeleteThe spell shot forward but just hit the log and helped jimmy the trident out of the log. With a heave, Cypress yanked the trident out of the wood and jabbed it at Astoria, stabbing her fin.
Delete"It's just the fin," Astoria thought. Swallowing the pain, Astoria did a loop-de-loop, getting under Cypress, and jamming her wand right at the underside of Cypress' fin.
DeleteThe dolphin swam and got underneath her opponent and jabbed the wooden end of the staff into his stomach. He exhaled sharply and was knocked aside. He whipped around wildly and brought his trident down on Astoria's back in a strike of vengeance, then swung it back up and shoved her backwards with the butt of it.
DeleteAstoria was flung backeards by the impact of the trident, but quickly, she got back up again and attempted to fire multiple spells at the soldier, hoping that at least one would hit.
DeleteIn a frenzy, Astoria whipped her staff around wildly and shot a volley of spells towards the soldier. Many of them hit the sand, but quite a few slapped the soldier in the face and he was blown backwards, slamming against a rock on the battlefield in a critical hit. He struggled to get up but seemed stunned.
DeleteAstoria aimed a spell at Cypress' fin again, attempting to knock it out of his fin again.
DeleteShe charged up and slammed her staff down on the ground, but it fizzled out. It wasn't too much of a setback though, as Cypress was just getting up and preparing to turn around.
Delete"Not to worry Astoria," she thought to herself. Seeing that Cypress was trying to turn around, she fired a spell at his tail to offset his balance.
DeleteShe raised her wand and a spell shot forward, but it just hit the armour on his back. He struggled upwards and grabbed his trident, then threw it like a spear towards Astoria, knocking her backwards.
DeleteFeeling the impact of the trident hitting her, Astoria was carried by the momentum of the trident and hit the wall (if any) on the opposite side. Recovering a little, she aimed 3 spells at the now tridentless (right?) Cypress, one at the head, one at the belly and one at the tail.
DeleteAstoria once again whipped around and shot her wand wildly. Two of the three spells hit, but the one that did was at his tail. He recoiled in pain and swam around in a circle around the arena, trying to stay away from Astoria.
DeleteSeeing, Cypress hesitate, she shot downwards to the bottom of the arena and picked up his trident. Aiming carefully, she shot a spell at the spot where Cypress would swim to next, hoping that it would collide with him.
DeleteThe spell narrowly missed as Cypress swerved to the right and appeared suddenly behind Astoria. He swiftly grabbed the trident, whipped it around and shoved her forward with the butt of it.
Delete"Darn," Astoria muttered, feeling irritated. She followed through with the motion by doing a loop-de-loop and shot a spell at cypress from under him.
DeleteThe spell shot upward and bounced Cypress upward. He swam around and swung his trident forward, slamming it into Astoria's side.
DeleteAstoria did a corkscrew turn, and waved her wand in a pendulum-like manner, casting Lullaby on Cypress.
DeleteThe dolphin's eyelids began to droop and his movement began to slow. Gripping his trident, he smacked Astoria aside with it once more.
DeleteCypress has been inflicted with drowsiness. He will fall asleep in 2 turns if the status ailment is not cured.
Reeling from the impact, Astoria realised that it would be wiser to swim away and play it defensive for now. She swam to ths opposite end of the arena and jammed her helmet on her head.
DeleteAstoria swam away and ducked behind a rock. She took out her reinforced helmet and put it on her head. She peeked out from behind the rock to see Cypress mulling about, his movement clearly slowing.
DeleteYou have equipped Reinforced Helmet. It will remain equipped during any other roleplay you do unless you unequip it or replace it with a new piece of armour.
Cypress has been inflicted with drowsiness. He will fall asleep in 1 turn if the status ailment is not cured.
Lullaby can be used again in 8 turns.
Astoria took the moment to scan her surroundings. What could she do when Cypress falls asleep? (She is one who uses the enviorment she is in to her advantage).
Delete((Is the floor of the arena sand or concrete or rock?))
(It's sand. There are random obstructions like rocks, poles, and the logs making up the arena walls)
DeleteLooking around, she backed off and prepared her wand to attack. Suddenly, Cypress collapsed in the sand and lulled over.
Cypress has fallen asleep. He will remain asleep for 2 turns if the status ailment is not cured.
Lullaby can be used again in 7 turns.
Astoria quietly edged Cypress' trident out of his fin. She swam to another part of the arena and buried the trident there. After levelling the sand at the spot where she buried the trident, she swam back towards Cypress, charging up for a big spell.
DeletePatting the sand down, Astoria quickly rushed back and raised her wand up. The charging was slow and she could feel the staff getting heavier as her eyes fixed onto Cypress, praying he didn't wake up.
DeleteCypress has fallen asleep. He will remain asleep for 1 turn if the status ailment is not cured.
Lullaby can be used again in 6 turns.
"Now!" Astoria instinctively yelled, as she fired the spell directly at Cypress' back. Immediately, she charged up again.
DeleteThe spell slammed into Cypress' back and sent him flying. As he tumbled away, Astoria could see the sleeping spell begin to lose its grip. She charged up another spell to hopefully get one last surge out.
DeleteCypress has fallen asleep. He will wake up in 1 turn if the status ailment is not cured.
Lullaby can be used again in 5 turns.
Astoria swam upwards and fired a spell at Cypress, intending to blast him at the nearby rocks.
DeleteThe spell fired downwards and blew up right in Cypress' face as he blew up. He skidded across the sand, but did not wake up. Suddenly, there was a loud whistle.
Delete"The battle is over, folks!" The ringmaster yelled as the audience cheered. "Cypress Venus is defeated, and the match goes to Astoria Venus!"
The dark blue dolphin comes up to you and gives you a chest, presumably filled with your reward. You opened it up and took in your prizes.
• Battledome Match Completed •
Reward: 100 Gems, Trident Charm
Items Collected: None
Items Expended: None
Items Broken: None
Astoria has gained 15XP.
15XP remaining until level 2.
Astoria would like to fight Jorguss Marco.
ReplyDeleteBattledome match against Level 2 enemy, Jorguss Marco, is now commencing.
Delete"Alright, folks, the battle between ASTORIA VENUS, a mystic from the Bottlenose Brigade, and JORGUSS MARCO, a laid-back but skilled fighter from Crystal Sands, is about to start Let's flip the coin to see who move first!"
With the flip of a coin - Astoria gets to move first!
"Let the battle begin!"
You have the first move. Please note that any wounds, infections, poisons, or injuries gained from this fight, or any items that are expended or broken during this fight will not carry over to the main roleplay and you will not have to visit the Healer's Den afterward.
Astoria slowly circled the arena while charging up her wand.
DeleteJorguss raised his bat and began to slowly approach the dolphin.
DeleteAstoria swiftly dived downward and fired the spell at Jorguss from below.
DeleteJorguss quickly surged upwards and avoided the spell. He whipped around and brought his bat down, but it narrowly missed Astoria and crashed into the sand.
DeleteAstoria aimed a spell at the fin that was holding the bat, trying to use the commotion to knock it out.
DeleteAstoria fired her spell and it just missed Jorguss' fin, instead hitting the handle of the bat. It fell out of his grip and landed in the sand. He crouched to pick it up and rushed towards his attacker, turning it around and jabbing her in the stomach with the handle.
DeleteActing on instinct, Astoria slashed her wand around like a whip and fires a poison lash at Jorguss' side.
DeleteThe mystic shot Poison Lash forward and it pierced into the enemy's side. The penguin exhaled sharply and turned around. He brought his bat down on Astoria's tail, dragging her downwards.
DeleteJorguss has been inflicted with poison. He will gradually take damage for 4 turns if the status ailment is not cured.
Poison Lash can be used again in 9 turns.
Astoria curled her tail inward, allowing the momentum of Jorguss' motion to carry him downward. She retaliated by firing a spell at his neck.
DeleteWhen the penguin was vulnerable and on the ground, Astoria fired a blast towards him. It hit his neck and somehow bounced his upwards. He whipped around and, without hesitation, smacked her soft underside with the larger end of his bat, landing a critical hit as the dolphin fell aside. Astoria felt intimidated and groaned as energy drained from her body. Attack has lowered.
DeleteJorguss has been inflicted with poison. He will gradually take damage for 3 turns if the status ailment is not cured.
Poison Lash can be used again in 8 turns.
The effects of Intimidate will wear off in 4 turns.
Astoria decided that it was time to play defensive to regain some of her energy. She swam upward towards the surface, putting a reasonable distance between herself and Jorguss.
DeleteThe dolphin backed off, her wand gripped tightly in her fins. Breathing heavily, Jorguss heaved his bat out of the sand and popped it up and down with his other fin. He recoiled in pain as the poison stabbed in his chest.
DeleteJorguss has been inflicted with poison. He will gradually take damage for 2 turns if the status ailment is not cured.
Poison Lash can be used again in 7 turns.
The effects of Intimidate will wear off in 3 turns.
Astoria kept her eye trained on Jorguss's movements as she continued to circle the arena.
DeleteWithout warning, the penguin darted forward and turned to the side, colliding with Astoria and bodyslamming her into the logs rimming the arena. He repositioned himself and raised his bat up high.
DeleteJorguss has been inflicted with poison. He will gradually take damage for 1 turn if the status ailment is not cured.
Poison Lash can be used again in 6 turns.
The effects of Intimidate will wear off in 2 turns.
Astoria released some tension and slid down the logs to dodge Jorgus'attack. She quickly zipped to the other side of the arena, once again putting distance between herself and Jorguss.
DeleteThe penguin brought his bat down, only to have it slam and get lodged into the wall with a loud clang sound. He struggled to pull it out while Astoria continued to back off behind him.
DeleteThe effects of Poison Lash have worn off.
Poison Lash can be used again in 5 turns.
The effects of Intimidate will wear off in 1 turn.
Seeing her chance, Astoria waved her wand in a pendulum-like manner, casting Lullaby on Jorguss.
DeleteJust as Jorguss triumphantly yanked his weapon out of the logs, he turned and was blasted in the chest with Lullaby. His eyelids becoming visibly heavy and his movement slowing, he used one surge of energy to dash up to Astoria and jab her in the stomach with the end of the bat.
DeleteJorguss has been inflicted with drowsiness. He will fall asleep in 2 turns if the status ailment is not cured.
Poison Lash can be used again in 4 turns.
The effects of Intimidate have worn off.
Lullaby can be used again in 9 turns.
With Intimidate wearing off, Astoria felt a surge of energy in her body. She did a quick backflip to swat Jorguss' bat away with her tail, and retaliated by firing a spell at his stomach.
DeleteThe dolphin did a somersault and brought her tailfin down, slamming the bat out of Jorguss' bat away and glancing down to see it erupt with a cloud of sand as it hit the floor. She lifted her wand and fired a spell forward, but Jorguss ducked underneath her. Knowing he lacked the energy to retrieve the bat fast enough, he looked down and headbutted Astoria sideways.
DeleteJorguss has been inflicted with drowsiness. He will fall asleep in 1 turn if the status ailment is not cured.
Poison Lash can be used again in 3 turns.
Lullaby can be used again in 8 turns.
Astoria decided to take the blow. She then used Jorguss' close proximity to fire a barrage of spells straight at him.
DeleteSpringing upwards, Astoria shot a storm of spells onto the penguin's back. It was just in time, too, as the penguin's body peacefully floated down next to his bat as the true effects of Lullaby started to kick in.
DeleteJorguss has fallen asleep. He will remain asleep for 2 turns if the status ailment is not cured.
Poison Lash can be used again in 2 turns.
Lullaby can be used again in 7 turns.
Astoria picked up Jorguss' bat, and proceeded to bury it like how she had buried Cypress' trident. Then, she proceeded to charge up her wand for a massive spell barrage.
DeleteThe mystic planted her wand in the sand to steady it as it practically shook with the charging power. Her eyes remained fixed on the penguin's body, praying he didn't wake up early.
DeleteJorguss has fallen asleep. He will remain asleep for 1 turn if the status ailment is not cured.
Poison Lash can be used again in 1 turn.
Lullaby can be used again in 6 turns.
Hoping that Jorguss would not wake up from this massive attack, she released all the charged up power in her wand straight at Jorguss.
DeleteThe energy released and shot forward, sending the penguin's body flying upwards as he awoke. He whipped around and dove for the lump in the sand where his bat had been buried, kicking downward as he yanked it out and reclaimed his grip.
DeleteLullaby can be used again in 5 turns.
This time, Astoria shifted her angle to fire the barrage of spells at his fin, while she slowly swam towards some rocks.
DeleteAs she swiftly moved, the cloud of magic pelted into the penguin and left him stunned on the ground. A critical hit. As Astoria turned, she could see a rising anger in Jorguss' expression as he struggled to rise back up. Attack raised.
DeleteThe effects of Turn the Tide will wear off in 4 turns.
Lullaby can be used again in 4 turns.
"Oh dear, this is bad." Astoria muttered. She figured that the best solution was to stall Jorguss' anger away. She began by firing a mojo blast straight at Jorguss' face.
Delete(Oh,and Astoria would like to equip her magic whirlpearl staff)
(Equipped. If you should break it or it gets knocked away from you during roleplay, you can still use the other as a replacement. Or sell it. Up to you.)
DeleteShe lifted her wand up and shot Mojo Blast at the penguin. It knocked him aside, though he stayed on his feet as he skidded away. Despite that, he looked up but failed to make any movements, stunned.
The effects of Turn the Tide will wear off in 3 turns.
Lullaby can be used again in 3 turns.
Mojo Blast can be used again in 7 turns.
While Jorguss was stunned, Astoria tried to cancel out the effects of Turn the Tide by firing a Hoodoo Strike at him.
DeleteLifting her wand once more, Astoria cast Hoodoo Strike at the opponent. His bat seemed to instantly become heavier in his grip and his posture seemed to slump. Attack and speed lowered. Nonetheless, the penguin darted over to her and slammed her in the side with his bat, stunning her instantly.
DeleteThe effects of Turn the Tide will wear off in 2 turns.
The effects of Hoodoo Strike will wear off in 4 turns.
Lullaby can be used again in 2 turns.
Mojo Blast can be used again in 6 turns.
Hoodoo strike can be used again in 7 turns.
"Oof!" Astoria took the attack, and retailated by firing a barrage of spells at the penguin.
DeleteThe barrage of spells shot forward, seeming to cause the penguin's energy to dissipate even more. He grabbed onto his bat once more and stabbed Astoria in the stomach, though with noticeably less force.
DeleteThe effects of Turn the Tide will wear off in 1 turn.
The effects of Hoodoo Strike will wear off in 3 turns.
Lullaby can be used again in 1 turn.
Mojo Blast can be used again in 5 turns.
Hoodoo strike can be used again in 6 turns.
Astoria decided to take the attack, and used the close proximity of the penguin to fire another barrage of spells at him.
DeleteThe penguin skidded backwards, the spells causing his body to suddenly go limp in the sand. The screech of a whistle blows over the arena.
Delete"The battle is over, folks!" The ringmaster yelled as the audience cheered. "Jorguss Marco is defeated, and the match goes to Astoria Venus!"
The dark blue dolphin comes up to you and gives you a chest, presumably filled with your reward. You opened it up and took in your prizes.
• Battledome Match Completed •
Reward: 150 Gems, Essence of Jellyfish
Items Collected: None
Items Expended: None
Items Broken: None
Astoria has gained 15XP.
15XP remaining until level 3.
Your inventory is now full. Please sell, craft, or remove items from your inventory to make room for new ones.
lance challenges cypress venus to a d-d-d-duel
ReplyDeleteBattledome match against Level 1 enemy, Cypress Venus, is now commencing.
Delete"Alright, folks, the battle between Lance VENUS, a skilled mystic from the Bottlenose Brigade, and CYPRESS VENUS, a Kelpian soldier also from the brigade, is about to begin. Let's flip the coin to see who moves first!"
With the flip of a coin - Lance gets to move first!
"Let the battle begin!"
You have the first move. Please note that any wounds, infections, poisons, or injuries gained from this fight, or any items that are expended or broken during this fight will not carry over to the main roleplay and you will not have to visit the Healer's Den afterward.
Lance, whipping his wand around, fires a Poison Lash spell at Cypress.
DeletePoison Lash shot forward and pierced Cypress side. The soldier looked down and winced as the effects began to set in. Grimacing through the pain, he bolted forward and jabbed Lance in the stomach with the butt of his trident.
DeleteCypress has been inflicted with poison. He will gradually take damage for 4 turns if the status ailment is not cured.
Poison Lash can be used again in 9 turns.
Lance, reeling from the painful blow, quickly cast a Teleportation spell. Appearing behind Cypress, he swiftly clobbered him over the head with his tail.
DeleteCypress looked around frantically as his opponent disappeared from view, only to appear just out of his sight behind him. Before the soldier had time to react, he was clubbed over the head by the stealthy attacker's tail and knocked to the ground. He scrambled to pick up his trident and shot upwards, diving downwards and slamming his trident down on Lance's back in a painful crush.
DeleteCypress has been inflicted with poison. He will gradually take damage for 3 turns if the status ailment is not cured.
Poison Lash can be used again in 8 turns.
Teleport can be used again in 11 turns.
Lance writhed around on the sandy floor below Cypress, trying to dislodge the trident's teeth from his back as large clouds of sand went up around them. In a moment of panic, he shot Mojo Blast straight at Cypress' face, hoping to at least knock him away so that he could be free from the trident's grip.
DeleteMojo Blast surged upwards and knocked Lance's aggressor away and out of his sight. The close range caused Lance himself to skid across the sand and, with a loud pop, he looked over to see the trident laying in the sand. He pushed himself upwards, only to find his wand was not in his grip. He looked over to see Cypress scrambling to get to his trident and noticed a glint among the sandy clouds just behind the soldier - his wand.
DeleteCypress has been inflicted with poison. He will gradually take damage for 2 turns if the status ailment is not cured.
Mojo Blast can be used again in 7 turns.
Poison Lash can be used again in 7 turns.
Teleport can be used again in 10 turns.
Lance shot forward like a jet through the water, grabbing Cypress' bloodstained trident. Swinging as hard as he could, he knocked Cypress aside with it so that he could retrieve his wand.
DeleteCypress yelled in pain as he was knocked aside once more. He looked on as Lance scurried to pick up his wand and surged forward, biting into his tail and causing his snout to smack into the sand as the two struggled with each other to retrieve their weapons.
DeleteCypress has been inflicted with poison. He will gradually take damage for 1 turn if the status ailment is not cured.
Mojo Blast can be used again in 6 turns.
Poison Lash can be used again in 6 turns.
Teleport can be used again in 9 turns.
Lance lashed his tail wildly, trying to throw his attacker off. Gripping the stolen trident, he tried to stab it at Cypress' snout hoping that it would daze him long enough to just get his wand back.
DeleteCypress ducked out of the way and the trident was lodged in the sand next to his head. He bucked his head and yanked the trident out in one long motion, gripping onto it and securing his grip, clearly more focused on getting his weapon back than pursuing the mystic.
DeleteThe effects of Poison Lash have worn off.
Mojo Blast can be used again in 5 turns.
Poison Lash can be used again in 5 turns.
Teleport can be used again in 8 turns.
Lance, seeing his opportunity, quickly snatched up his wand and shot a burst of explosive energy at Cypress' chest to knock him backwards.
DeleteThe burst of light knocked cypress aside and sent him crashing into a rock settled on the arena floor. He quickly shook it off and retaliated, whipping his trident around and using the rod part of it to shove Lance backwards and into the wall of logs lining the arena.
DeleteMojo Blast can be used again in 4 turns.
Poison Lash can be used again in 4 turns.
Teleport can be used again in 7 turns.
Dazed, Lance casts a Stone Barrage spell on Cypress.
DeleteThe mystic quickly recovered from the impact and raised his wand up high. A cloud of tiny pebbles rose up from seemingly nowhere and suddenly began to pelt towards Cypress. In an attempt to defend himself, he held his trident in front of his face, but it could only do so much against the constant storm of rocks coming his way. Sliding backwards, he huffed and began to speed in a circle around the rim of the arena.
DeleteMojo Blast can be used again in 3 turns.
Poison Lash can be used again in 3 turns.
Teleport can be used again in 6 turns.
Stone Barrage can be used again in 11 turns.
Clutching his wand closely, Lance shot up towards the surface until the entire arena was in sight below him. He gripped his wand, readying himself for whatever Cypress was planning.
DeleteCypress suddenly bolted upwards and turned his body slightly to the side, colliding with Lance and bodyslamming him into the arena wall and landing a critical hit. Feeling intimidated, Lance exhaled sharply as he felt the energy leave his body. Attack has been lowered.
DeleteMojo Blast can be used again in 2 turns.
Poison Lash can be used again in 2 turns.
Teleport can be used again in 5 turns.
Stone Barrage can be used again in 10 turns.
The effects of Intimidate will wear off in 3 turns.
Grimacing in pain, Lance steadied himself and cast Confuse Ray on Cypress.
DeleteThe soldier recoiled as Confuse Ray fired forth, looking around in disorientation. He turned to face Lance again and threw his trident forward like a spear, but narrowly missed his head and instead lodged the weapon into the logs.
DeleteMojo Blast can be used again in 1 turn.
Poison Lash can be used again in 1 turn.
Teleport can be used again in 4 turns.
Stone Barrage can be used again in 9 turns.
Confuse Ray can be used again in 9 turns.
The effects of Intimidate will wear off in 2 turns.
Cypress has been inflicted with confusion. He will continue to be confused for 3 turns if the status ailment is not cured.
Lance grabbed the trident by the hilt and yanked it out of the logs, turning to face his opponent. Pointing its teeth at Cypress for protection, he grinned and shot a magical burst of energy aimed at his underbelly using the wand in his other fin.
DeleteDazed and barely paying attention, Cypress shot backwards and slammed into a large stone set in the sand. He looked up and struggled to heave himself to the ground, only to see his oppressor fast approaching, trident in tow.
DeleteTeleport can be used again in 3 turns.
Stone Barrage can be used again in 8 turns.
Confuse Ray can be used again in 8 turns.
The effects of Intimidate will wear off in 1 turn.
Cypress has been inflicted with confusion. He will continue to be confused for 2 turns if the status ailment is not cured.
Lance whirled around, smacking Cypress in the face with his tail, and turned to poison him once more with Poison Lash.
DeleteThe soldier hissed from the impact, cringing in pain as Poison Lash shot into his chest once more. In one burst of energy, he heaved himself off the ground, turned, and slammed his own tail into Lance's side. The trident fell from the mystic's grip and Cypress leaned down to reclaim it. As Lance recovered from the blow, he felt his energy return. Attack reverted.
DeleteThe effects of Intimidate have worn off.
Teleport can be used again in 2 turns.
Stone Barrage can be used again in 7 turns.
Confuse Ray can be used again in 7 turns.
Poison Lash can be used again in 9 turns.
Cypress has been inflicted with confusion. He will continue to be confused for 1 turn if the status ailment is not cured.
Lance darted away from Cypress until he was at a safe distance and fired Mojo Blast between him and his weapon, trying to send both him and his trident flying.
DeleteMojo Blast exploded in a burst of energy at the ground, stunning the soldier and sending him flying away and skidding across the sand. However, his trident remained in his grip, even after he tried to shake off the power of the stun.
DeleteTeleport can be used again in 1 turn.
Stone Barrage can be used again in 6 turns.
Confuse Ray can be used again in 6 turns.
Poison Lash can be used again in 8 turns.
Any other roleplayers want to do a Battledome match with me? Curious to see how it works.
ReplyDeleteLet's do it Flint! Cerise, may we battle each other?
DeleteBattledome match between Astoria and Shadow is now commencing.
Delete"Alright, folks, the battle between SHADOW HUDSON, a blacksmith from the Bottlenose Brigade, and ASTORIA VENUS, a mystic also from the brigade, is about to start. Let's flip the coin to see who move first!"
With the flip of a coin - Shadow gets to move first!
"Let the battle begin!"
(How this will work is you both must comment before the outcome is shown. Since Shadow gets to move first, he must comment, then Astoria, then the outcome. The actions happen chronologically - what Shadow comments will (theoretically) happen before Astoria's actions if they go through during the outcome. Hope that makes sense).
(This ought to be interesting.)
DeleteShadow took out his Reinforced Helmet and jammed it on his head, then grabbed his harpoon and launched it at Astoria.
(Yea,let's see how this goes.)
DeleteAstoria swiftly ducked downward and fired a spell at the harpoon, hoping to launch it at the rocks.
Shadow quickly fixed the new piece of equipment onto his head and grabbed his weapon. He lifted it up towards his face and aimed it at the approaching dolphin.
DeleteAstoria swerved below to try and dodge the attack, but the spear seemed to tunnel downwards and hit her in the tail. She struggled at the impact but fired a shot of energy at the armed otter, knocking his harpoon out of his grip and causing it to land with a cloud of sand.
You have equipped Reinforced Helmet. It will remain equipped during any other roleplay you do unless you unequip it or replace it with a new piece of armour.
Shadow quickly darted over to his harpoon and picked it up, remembering that the mystics liked to shoot it out. He dug out his shield and held that in his other paw, and shot his harpoon again.
DeleteAstoria did a downward backflip and tried to swat the harpoon away with her tail. Then, she dove downwards and swam under Shadow, firing a spell at him as she passed under.
DeleteThe otter hastily picked up his harpoon and held it properly, though only with one paw free, aiming would be difficult. He slung the shield on his other forearm and tried to cover himself. Taking aim, he shot towards the soldier.
DeleteAstoria ducked and dodged the spear, which managed to fly in a wildly other direction. In one fluid motion, she dove underneath her foe and shot a spell upwards, though the otter's shield managed to take the hit.
Shadow slipped his shield down his arm slightly, thinking perhaps he could free up a paw. He then darted off and bowled a whirlpearl in Astoria's direction.
DeleteAstoria retaliated by firing a spell at the whirlpearl, hoping to get it to implode before it hit her.
DeleteShadow wound up and released a whirlpearl in Astoria's direction, sliding his shield down to give him more space.
DeleteThe mystic fired a spell at the whirlpearl, but missed as it hit the otter instead. The whirlpearl continued to fly towards her and crashed into her, knocking both of them backwards.
Shadow quickly swam up and darted over to Astoria and stabbed his harpoon at her.
DeleteAstoria decided to take the attack, then use Shadow's close proximity to fire a barrage of spells at him, carefully aiming away from his shield.
DeleteThe otter shot forward and flipped his harpoon around, jabbing Astoria with it as it landed square in her chest, but not harshly enough to break any skin.
DeleteThe mystic took the blow and whipped out her wand and slammed it on the ground, a barrage of spells firing foward. The sheer impact blasted the opposition backwards until he slammed into a rock, stunned.
Shadow lay there for a moment, then bolted upwards. He then ran over to a side of the arena, then quickly sat his shield down, launched his harpoon at her, and then picked up his shield again.
DeleteAstoria once again tried to dodge the blow by darting downwards. This time, however, she tried to swim below Shadow and fire a confuse ray at him.
DeleteThe otter quickly set his shield down and took a potshot at the approaching dolphin before slinging it back on his arm and picking up his shield once more.
DeleteThe harpoon shot forward and hit Astoria's tail as she began her descent. She winced in pain and tried to shake it off as she dove around Shadow and fired her wand at him, casting Confuse Ray. The otter shook his head and looked around, feeling slightly more dazed.
Confuse Ray can be used again in 9 turns.
Shadow has been inflicted with confusion. He will continue to be confused for 3 turns if the status ailment is not cured.
(How does one 'cure' confusion? Just curious.)
DeleteShadow shook his head and looked around. Hmm... He dug around in his satchel and found his anglerfish hiding in there. He told it to go and bite Astoria, then as it sped off he pulled out a whirlpearl and tossed it in the direction of Astoria.
Astoria watched the anglerfish, and maneuvred the wooden end of the staff hoping that the timing was right, that the angler would bite down on that. She then pulled out her kunai and prepared to bat the whirlpearl away.
Delete(Most status ailments can only be cured through the usage of certain spells, items, or abilities that only support classes (officer and healer) can obtain. Cure items for most status ailments are in the works)
DeleteThe anglerfish made a strange sound, supposedly in agreement, and darted after the dolphin. Shadow struggled to find a whirlpearl in his satchel, but finally pulled one out, tossing it haphazardly across the battlefield.
Astoria looked on as the toothy creature sped towards her and opened its jaws wide. She put her wand out in front of her, but narrowly missed as the fish clamped down on her tail and refused to let go. She tried to shake it off, preoccupied as the whirlpearl began to move towards her, seemingly in slow motion.
Confuse Ray can be used again in 8 turns.
Shadow has been inflicted with confusion. He will continue to be confused for 2 turns if the status ailment is not cured.
Shadow sat back and launched his harpoon at the struggling dolphin.
DeleteAstoria saw the harpoon being launced at her, and the whirlpear flying towards her. Getting an idea, she turned her body such that the whirlpearl will hit the angler on her tail.
DeleteShadow quickly launched a spear at the dolphin, but the force behind it was not enough and it slowly descended until it hit the sand. He swam back, but in confusion, smacked into a rock and fell to the ground, stunned.
DeleteThe dolphin turned and angled her tail in the direction of the whirlpearl. Unfortunately, Shadow's anglerfish had other plans and immediately released and turned tail back to its owner when it sensed the shadow looming over it. The whirlpearl exploded below Astoria and blew her aside, stunning her.
Confuse Ray can be used again in 7 turns.
Shadow has been inflicted with confusion. He will continue to be confused for 1 turn if the status ailment is not cured.
Shadow lie there for a moment, then dazedly swam off to the far corner of the arena. He let his angler-fish back into his pouch, then decided to wait until his head felt clearer.
DeleteAfter being blasted by the whirlpearl, Astoria just floated there for a while. Then, she swam to the other side of the arena to rest for a moment.
DeleteShadow shook his head as the weird sense of apathy left him. He grabbed his harpoon and cocked it, preparing to move back into the fight.
DeleteThe mystic scrambled up and put distance between the two of them, giving herself time to recover and prepare as she saw the otter prepping his own weapon across the field.
Confuse Ray can be used again in 6 turns.
Shadow swam slightly closer to Astoria and shot his harpoon, moving his shield into place after.
DeleteTaking careful aim, Astoria shot a barrage of magical spells at the flying harpoon, minimally hoping to stop it in its tracks. Maybe she could overpower it, but stopping it was key.
DeleteThe harpoon shot forward as the otter quickly moved to reposition his shield.
DeleteThe mystic adjusted her wand and shot a small cloud of magic forward. It managed to slow and slightly tilt the harpoon, but it continued to move. She ducked and swiftly moved aside as it hit the sand beside her.
Confuse Ray can be used again in 5 turns.
(Been inactive, could barely get on the computer with school stuff.)
DeleteShadow tossed a whirlpearl in Astoria's direction, and swam to the side and darted towards her with his harpoon out.
((Its ok, I understand.))
DeleteAstoria grunted as she suddenly swerved to the left to dodge the whirlpearl. Keeping her eye on Shadow, she got ready to retaliate by firing a barrage of spells at close proximity.
The otter batted the whirlpearl up into the air and swerved, weapon at the ready, as he charged foward, preparing to jab her.
DeleteAstoria did the same as she turned and dodged the projectile. She raised her wand to fire spells to pelt him back, but the blacksmith's pace was unmatched as he slammed into her and jabbed her side, knocking her back.
Confuse Ray can be used again in 4 turns.
Shadow quickly pulled his harpoon out, slashed it across Astoria's face, and ran.
DeleteAstoria responded by grabbing her kunai, and slashing at Shadow's paw.
DeleteShadow quickly raked the sharp end of his harpoon's ammunition across the enemy's face, opening a scratch over the bridge of her snout as a light red danced around the dolphin.
DeleteShe winced in pain and quickly pulled a kunai out of her satchel, tightening her grasp on it and lurching forward, stabbing his back paw and watching in satisfaction as he crumpled to the ground.
Confuse Ray can be used again in 4 turns.
(I swear I replied... Also I got around to commenting on the side roleplay at long last)
DeleteShadow immediately shot, up, dropped a whirlpearl on Astoria, and darted away the moment the whirlpearl left his paw.
Tide would like to fight against Jorguss Marco.
ReplyDeleteBattledome match against Level 2 enemy, Jorguss Marco, is now commencing.
Delete"Alright, folks, the battle between TIDE HUDSON, a scrapper from the Bottlenose Brigade, and JORGUSS MARCO, a laid-back but skilled fighter from Crystal Sands, is about to start Let's flip the coin to see who move first!"
With the flip of a coin - Tide gets to move first!
"Let the battle begin!"
You have the first move. Please note that any wounds, infections, poisons, or injuries gained from this fight, or any items that are expended or broken during this fight will not carry over to the main roleplay and you will not have to visit the Healer's Den afterward
Tide grabbed a few rocks from the ground underneath her and slingshotted them at Jorguss before swirling in different places to create a small distraction.
DeleteAfter the last swirl, she hid in one of them.
Tide reeled back and shot a small barrage of rocks at the penguin. Jorguss immediately put up his bat to try and block some of them as he quickly approached and brought his bat down on Tide's back, stunning her and knocking her aside.
DeleteTide recoiled in pain, before angrily dashing towards Jorguss and taking his bat in her teeth and stabbing his belly with her hind legs and slingshot.
DeleteThe otter clamped her mouth around the handle of the bat, but just winced in pain as her teeth clacked painfully against the metal of the grip. Jorguss took this opportunity to jump off of her stomach and somersault upwards, bringing his bat down and hitting her on her shoulder.
DeleteTide lurched and took her slingshot and whirlpearls out, and shot one at him.
DeleteThe scrapper crawled backwards and put distance between the two, reeling back and firing a whirlpearl at Jorguss. The unsuspecting enemy whirled around just in time for the projectile to hit him in the face, blowing up and knocking him backwards.
DeleteShe took this opportunity to swim in quick, far circles around him while shooting sharp rocks from different angles of the swirl.
DeleteThe otter rapid-fired small stones at the penguin, who struggled to get to his feet. All of a sudden he heaved his bat up and slammed it down on Tide's back, landing a critical hit. Tide immediately felt energy leave her body at the intimidating move. Attack has lowered.
DeleteThe effects of Intimidate will wear off in 4 turns.
Tide screeched and her whole body tightened. She swam to the other side of the arena and picked up a few rocks, ready to attack again if he came close.
DeleteTide scrambled to pick up some of the rocks at the corner of the arena, putting some distance between her and the attacker.
DeleteThe effects of Intimidate will wear off in 3 turns.
She pulled her slingshot back and struck multiple times, moving backwards to make sure Jorguss didn't come close.
DeleteShe rapid-fired rocks at the penguin, though they didn't seem to be doing much. He moved towards her and lifted his bat up, bringing it down on her back.
DeleteThe effects of Intimidate will wear off in 2 turns.