Hello roleplayers! I will begin replying to comments sometime soon, but before I get on top of that, we have a few things to discuss and vote on.
Powers and Abilities
Whenever your character reaches a new level, they unlock new abilities and powers. However, as this roleplay progresses, we may run out of powers to add. So I'm coming to you - do you, as the roleplayers, have any ideas for new abilities or suggestions on how we can change and balance out already existing powers?
Leave your opinions and suggestions in the comments below.
Battledome Arena + Other Features
I recently introduced the feature of the Battledome Arena that allows you to do 1v1 player-vs-environment fights with NPC characters. I want to know what your opinion on it is so far. How many gems should it cost to do a Battledome match? How long should the match be (comment-wise)? Do you have any suggestions for enemy designs?
Leave your opinions and suggestions in the comments below.
And for the future, each enemy you defeat has a special prize they give that's "linked" to them in some way. For example, if you defeat Jasii Harper, a gladiator from Andesta, you'll win the Andesta Tiki Talisman. And each prize does indeed have a use in the roleplay, even if it's not specified. You'll find out what it is.
Beta Tester Pack
So I've had this roleplay for awhile now, and I think that it's well out of its Beta testing stage at this point - but for some reason, I'm still giving out the Beta Tester Pack. I think I need to stop distributing the pack, but here's the issue - everyone who has obtained the Beta Tester Pack thus far is 1 level higher than they're supposed to be, which totally knocks off the balance of the roleplay. So I have a few ideas for how we can balance this out:
1. We can knock everyone who got the Beta Tester pack down 1 level and change the amount of XP it takes to go through each level
2. We can knock everyone who got the Beta Tester Pack down by 15XP
Leave your opinions and votes in the comments below.
Powers and abilities-I think there should be something with vines/seaweed or something with whirlpools.
ReplyDeleteBattledome- I think 50-100 gems would be reasonable. Also, I think enemies should have pets, like anglers or jellies. The higher level the enemy is, the longer the match.
Not a question you asked, but I think you should add a flail of some sort.
And I think the Beta Testers should stay the same with no changes.
1. I am planning on AoE powers that would focus around whirlpools and the sort, yes.
Delete2. If the Beta Testers stay the same, it would totally throw off the balance of the roleplay. Unless you guys like unbalanced.
What do you mean by balance?
DeleteAlso, something I forgot, fighting an
octopus would be cool. Then he has a jelly, which would be 16 arms in total.
By balance, I mean that some people's characters will be more powerful than other people's characters, even though the only difference is that some were created earlier in the roleplay.
DeleteFor example, if two people are on Quest #4 and one of them has redeemed the Beta Tester Pack, the one who redeemed the pack will be one level higher than the other one, despite them being at the exact same point in the storyline quests. That's pretty unfair, if you ask me.
I understand Beta Testers should get a reward, but not a reward that outright makes them more powerful than other characters. I plan on bumping everyone who got the pack down one level and adjusting the amount of XP it takes to get to each level.
Powers and abilities-maybe you can add a move/ability that causes characters in the area to be unable to heal themselves/allies?
ReplyDeleteWhere did the 'roleplayers' page go?
ReplyDeleteIt's back up now. I accidentally drafted it when editing.
DeleteFor new powers
ReplyDeleteMystic-Arcane Brilliance-Aoe attack. the more it hits. the more HP you regain. Medium cooldown
Officer-Spacial surge-Shoots a beam that the farther you are from your victem, the more dmg it does. low cooldown
Soldier-Stabilizing stance-restore a slight amount of HP and reused incoming DMG semi cooldown
Blacksmith-Healing Turret-Build a turret that can heal you and your team. the turret lasts for 3 turns. it is destroyable. high cooldown
Healer-Calm- Lowers the targets Atk and def, semi cooldown
Scrapper-Disarm-Add 2 points of cooldown to ALL of the targets powers
Okay. level down, but maybe xp slightly lower to level up.. Power Ideas- Bubble Tornado- Swirl around three enemies, flinging bubbles/whirlpearls at them. Flame- Allow A Temporary Flame To Appear In The Water That Heals You But Hurts Enemies.
ReplyDeleteSeafoam
enemy design idea- a small otter who is not as harmless as he seems. power idea- A star shaped shell appears in the water, confusing and damaging enemies.
ReplyDelete-Seafoam
Is this blog still alive?
ReplyDeleteThe blog is still alive, however, we're currently on a lengthy hiatus. However, we have no plans on abandoning this roleplay anytime soon.
DeleteIf the society dies, will this die along with it?
DeleteThat would depend on whether or not I'm still keen on running anything else related to AJ.
DeleteThe third one I don't think so. I haven't been active (I've never been, thanks school :/ ) and I'm still level one. That means I'd be level 0. And I got the beta pack.
ReplyDelete