Tuesday, 11 August 2015

Voting Time!

Hello AJBBRP Beta Testers! Today we'll be taking the first vote.

So I was thinking, and I want to add training lessons into the roleplay. But we have to vote on which one we should add in.
You can sign your character up for a training lesson, which lasts about 1-2 real life hours. During the training sessions, your character cannot participate in quests or side roleplays. However, when the training finishes, your character's stats will increase, overall improving their performance on quests and side roleplays. But there are two ways we can do this..

1: After each quest, you are rewarded with a certain amount of training points, depending on the number of enemies you defeated, allies you helped, etc. You can then use these training points to purchase training sessions for your character. When the training sessions are done, your character's stats will increase and they will be given experience points. You can use the experience points to buy new abilities that your character can use anytime during roleplay, or you can upgrade their weapons and armor.

OR

2: Pretty much the exact same thing, but instead of training points, we will have a currency implemented, which we will call gold for now. After each quest, you're rewarded with a certain amount of gold that differs depending on how difficult or long the quest was. You can use the gold to sign your character up for training courses or use it to buy upgrades for their armor and weaponry. When your character's stats reach a certain level, they unlock new abilities that they can use anytime in roleplay.

OR

3: We can just not do any stats or abilities at all. That's it for this option.

Please tell me your suggestions and stuff in the comments.

P.S. If you want some free items, you can go digging in Crayfish Cove or take some whirlpearls from the Whirlpearl Clam. I'll be making a side roleplay page soon.

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